vastquote.blogg.se

Bioshock 2 developers
Bioshock 2 developers













bioshock 2 developers

I just wish you felt more like a Big Daddy, because Delta, despite wearing a heavy diving suit, moves as nimbly as Jack. Being able to dual-wield Plasmid powers and weapons simultaneously makes for much faster, more aggressive, and more fluid combat. It's also a nice showcase for the improved combat. Suddenly you're a part of the ecology of Rapture that you witnessed so many times in the first game. Reflecting your job as a Big Daddy, you occasionally have to protect Little Sisters as they drain ADAM from corpses, which brings waves of Splicers rushing in to take the genetic miracle juice for themselves. This page lists people and developers who were influential in the making of BioShock 2. She's exactly the kind of charismatic communist Ryan feared would one day infiltrate and take control of his beloved city. While Andrew Ryan was a worshipper of the self, Lamb believes in the power of the many. You've been betrayed and separated from the Little Sister bonded to you, and are on a mission to reunite with her-a job made difficult by new villain Sofia Lamb's army of Splicers, and other horrors, including a new addition to Rapture's bizarre ecology: the terrifying Big Sister. It's still identifiably Rapture, with its classy Art Deco luxury, but an altogether grimmer, darker, and more hopeless take on those familiar green-tinged, murky corridors.įurther separating BioShock 2 from the original is the fact that, this time, you play as an experimental Big Daddy called Subject Delta. This was a bleak setting the first time around, but now it's totally dilapidated-which makes it an even more effective horror setting.

bioshock 2 developers

The freezing water of the Atlantic Ocean has all but reclaimed the abandoned city, with some districts being completely flooded, and others rotting away in the brine. But in the sequel, which is set 10 years later, the place is a ruin. The first BioShock was set in the aftermath of a civil war, and the city was appropriately wrecked by the conflict. Related: The Companions Questline Is The Best And Worst Of Skyrim

bioshock 2 developers

You honestly couldn't ask for a better follow-up, and the sequel that nobody wanted is now widely regarded as a modern classic. But instead it put a lot of love, effort, and care into using Rapture to tell a very different story-while also staying true to that distinctive BioShock feel. New developer 2K Marin could have easily churned out a lazy rehash to make a quick buck. But those who gave it a chance found a confident, imaginative, and intelligent sequel that was the equal of the original-and even improved on it.

#Bioshock 2 developers Pc#

BioShock 2 launched for the Xbox 360, PS3, and PC in February, 2010, and people were ready to dismiss it.















Bioshock 2 developers